Senior / Lead Product Designer · 15+ Years

I've spent 15 years inside the products most designers avoid — core banking platforms, lending compliance systems, enterprise ERP, AI-native eCommerce. Not because they're hard to look at. Because they're hard to get right. That's exactly why I stayed.

I'm looking for a team building something technically complex and user-critical — fintech, enterprise SaaS, or AI-integrated products. A product organisation where design has a point of view on decisions, not just on deliverables. And a role with a growth path — senior IC into lead or design leadership.

Bobin Thomas

Design Philosophy

01

Complexity is a structural problem, not a user problem

When users struggle with enterprise software, the instinct is to add a tooltip. My instinct is to ask: why is this complicated, and whose complexity are we exporting to the user? In most cases it's the organisation's internal silos. I design against that.

02

Systems before screens

Before I open Figma, I want to understand the information architecture, the user mental models, the data relationships, and the cross-functional workflow. A well-designed screen inside a broken information architecture is still a broken product.

03

AI must earn trust, not assume it

I've designed 5 AI features into a shipping product. The insight that changed how I think: users aren't afraid of AI. They're afraid of making a wrong decision based on AI. The design job is to make the confidence, the data source, and the action pathway so clear that trust is built incrementally.

04

Collaboration is a design skill

The best design decisions I've made happened in rooms with product managers, engineers, and domain experts — not alone in Figma. Involving engineering early is how you find out what's actually possible, build trust with builders, and ship products that work.

How I Work

Discovery

I start every project with stakeholder mapping and user interviews before I draw a single screen. Problem framing is where design value is created or lost.

Research

I combine qualitative interviews with quantitative signals — analytics, session recordings, support tickets. I synthesise collaboratively, not in a vacuum.

Architecture

I prototype information architecture in low-fidelity before investing in visual design. A navigation restructure is far cheaper at wireframe than at handoff.

Iteration

I test at every fidelity level. Rough sketches with 2 users surface the right problems faster than a polished prototype with the wrong people.

Delivery

I sit in engineering standups. I annotate every component. I run handoff sessions, not just handoff deliverables. Design quality is only real when it's built.

Systems

I build design systems as living products with their own roadmap — not documents I produce once and abandon.

Career

2024–Now

HikeOn Technologies

Product Designer (Lead)

2023–2024

AUSYS Pty Ltd.

Lead Experience Designer (Co-founder)

2017–2023

3i Infotech Pvt. Ltd.

Sr. Technical Manager UI/UX

2016–2017

iTriangle Infotech

Lead UX Designer

2011–2016

Phenomtec Solutions

UI Architect

2008–2011

Symphony Services

Sr. Interaction Designer (Orbitz)

2005–2008

Thoughtcell Infotech

Graphic Artist & Web Developer

2003–2005

Quantasoft Technologies

Graphic Artist & E-learning Developer

Open to Roles

I'm specifically interested in companies building in fintech, BFSI, enterprise SaaS, or AI-integrated products — where the design problem is genuinely complex and the team is expected to solve it, not just visualise it.

Senior Product Designer (IC)

Deep ownership of a product area. Real research. Hands-on design from discovery to shipped. Engineers and PMs who treat design as a strategic function.

Lead / Principal Designer

Setting design direction. Mentoring 1–3 designers. Owning the design system. Sitting in product strategy conversations, not just design reviews.

Design Manager

Building and leading a design team. Hiring, performance, culture. Still close enough to the work to have credibility with ICs.

Based in Bengaluru, India. Open to hybrid, remote, and relocation conversations.