Senior / Lead Product Designer · 15+ Years
I've spent 15 years inside the products most designers avoid — core banking platforms, lending compliance systems, enterprise ERP, AI-native eCommerce. Not because they're hard to look at. Because they're hard to get right. That's exactly why I stayed.
I'm looking for a team building something technically complex and user-critical — fintech, enterprise SaaS, or AI-integrated products. A product organisation where design has a point of view on decisions, not just on deliverables. And a role with a growth path — senior IC into lead or design leadership.
Design Philosophy
Complexity is a structural problem, not a user problem
When users struggle with enterprise software, the instinct is to add a tooltip. My instinct is to ask: why is this complicated, and whose complexity are we exporting to the user? In most cases it's the organisation's internal silos. I design against that.
Systems before screens
Before I open Figma, I want to understand the information architecture, the user mental models, the data relationships, and the cross-functional workflow. A well-designed screen inside a broken information architecture is still a broken product.
AI must earn trust, not assume it
I've designed 5 AI features into a shipping product. The insight that changed how I think: users aren't afraid of AI. They're afraid of making a wrong decision based on AI. The design job is to make the confidence, the data source, and the action pathway so clear that trust is built incrementally.
Collaboration is a design skill
The best design decisions I've made happened in rooms with product managers, engineers, and domain experts — not alone in Figma. Involving engineering early is how you find out what's actually possible, build trust with builders, and ship products that work.
How I Work
I start every project with stakeholder mapping and user interviews before I draw a single screen. Problem framing is where design value is created or lost.
I combine qualitative interviews with quantitative signals — analytics, session recordings, support tickets. I synthesise collaboratively, not in a vacuum.
I prototype information architecture in low-fidelity before investing in visual design. A navigation restructure is far cheaper at wireframe than at handoff.
I test at every fidelity level. Rough sketches with 2 users surface the right problems faster than a polished prototype with the wrong people.
I sit in engineering standups. I annotate every component. I run handoff sessions, not just handoff deliverables. Design quality is only real when it's built.
I build design systems as living products with their own roadmap — not documents I produce once and abandon.
Career
2024–Now
HikeOn Technologies
Product Designer (Lead)
2023–2024
AUSYS Pty Ltd.
Lead Experience Designer (Co-founder)
2017–2023
3i Infotech Pvt. Ltd.
Sr. Technical Manager UI/UX
2016–2017
iTriangle Infotech
Lead UX Designer
2011–2016
Phenomtec Solutions
UI Architect
2008–2011
Symphony Services
Sr. Interaction Designer (Orbitz)
2005–2008
Thoughtcell Infotech
Graphic Artist & Web Developer
2003–2005
Quantasoft Technologies
Graphic Artist & E-learning Developer
Open to Roles
I'm specifically interested in companies building in fintech, BFSI, enterprise SaaS, or AI-integrated products — where the design problem is genuinely complex and the team is expected to solve it, not just visualise it.
Senior Product Designer (IC)
Deep ownership of a product area. Real research. Hands-on design from discovery to shipped. Engineers and PMs who treat design as a strategic function.
Lead / Principal Designer
Setting design direction. Mentoring 1–3 designers. Owning the design system. Sitting in product strategy conversations, not just design reviews.
Design Manager
Building and leading a design team. Hiring, performance, culture. Still close enough to the work to have credibility with ICs.
Based in Bengaluru, India. Open to hybrid, remote, and relocation conversations.